Head to head
Pung.io vs Royal Revolt II

Pung.io
~41 daily · 10 – 120
Last measured Nov 13, 2026

Royal Revolt II
~350 daily · 250 – 480
Last measured Nov 13, 2026
VerdictRoyal Revolt II has ~8.5× Pung.io's daily players (~350 vs ~41, as of Nov 13, 2026). Pung.io's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- iOS
- Browser
- Android
- iOS
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- Pung.io
- 1.6k
- Royal Revolt II
- —
Pung.io currently has 1,613 Discord members; no comparable data is tracked for Royal Revolt II.
YouTube subscribers
- Pung.io
- 643
- Royal Revolt II
- —
Pung.io currently has 643 YouTube subscribers; no comparable data is tracked for Royal Revolt II.
Steam concurrent players
- Pung.io
- —
- Royal Revolt II
- 83Up 12% past week
Royal Revolt II currently has 83 peak concurrent Steam players; no comparable data is tracked for Pung.io.
How these estimates are made
Pung.io
We estimate that about 41 people play Pung.io on a typical day (most likely between 10 and 120), based on data from Nov 13, 2026. Around 14,000 accounts (between 4,800 and 32,000) have played it at some point. Pung.io publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Royal Revolt II
We estimate that about 350 people play Royal Revolt II on a typical day (most likely between 250 and 480), based on data from Nov 13, 2026. Around 22,000 accounts (between 17,000 and 28,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
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