Head to head
Project Reboot vs Worlds Adrift

Project Reboot
~100 daily · 24 – 300
Last measured Nov 8, 2026

Worlds Adrift
~600 daily · 140 – 1.8k
Last measured Nov 8, 2026
VerdictWorlds Adrift has ~6× Project Reboot's daily players (~600 vs ~100, as of Nov 8, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Linux
- macOS
- Windows
- macOS
- Windows
Categories
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Reddit members
- Project Reboot
- 277
- Worlds Adrift
- 5.2k
Worlds Adrift currently has about 19× as many subreddit members as Project Reboot — 5,188 vs 277.
YouTube subscribers
- Project Reboot
- 1.4k
- Worlds Adrift
- —
Project Reboot currently has 1,410 YouTube subscribers; no comparable data is tracked for Worlds Adrift.
Steam concurrent players
- Project Reboot
- —
- Worlds Adrift
- 1
Worlds Adrift currently has 1 peak concurrent Steam players; no comparable data is tracked for Project Reboot.
How these estimates are made
Project Reboot
We estimate that about 100 people play Project Reboot on a typical day (most likely between 24 and 300), based on data from Nov 8, 2026. Around 36,000 accounts (between 12,000 and 82,000) have played it at some point. Project Reboot publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Worlds Adrift
We estimate that about 600 people play Worlds Adrift on a typical day (most likely between 140 and 1,800), based on data from Nov 8, 2026. Around 190,000 accounts (between 150,000 and 250,000) have played it at some point. Worlds Adrift is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
