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Head to head

Polywar vs Raid Land

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2016 · 10 years ago
May 2020 · 6 years ago

Daily players

5 – 18
No population data

Estimated players

53Down 0.9%
35.2kUp 0.2%

Available on

  • Windows
  • Browser
  • Windows
  • macOS

Perspectives

—

Player activity

Smoothed estimated players over time.

PolywarRaid Land

Polywar

Average monthly estimated players
MonthEstimated playersChange
September 2026~54
August 2026~54Up 20%
July 2026~45—

Raid Land

Average monthly estimated players
MonthEstimated playersChange
September 2026~35.1kDown 0.1%
August 2026~35.1k
July 2026~35.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Polywar
1Down 50%
Raid Land
0

Polywar currently has 1 peak concurrent Steam players, while Raid Land has 0.

Twitch viewers

Polywar
0
Raid Land
—

Polywar currently has 0 live Twitch viewers; no comparable data is tracked for Raid Land.

Discord members

Polywar
—
Raid Land
163.6kUp 0.1%

Raid Land currently has 163,640 Discord members; no comparable data is tracked for Polywar.

Reddit members

Polywar
—
Raid Land
576Up 0.3%

Raid Land currently has 576 subreddit members; no comparable data is tracked for Polywar.

YouTube subscribers

Polywar
—
Raid Land
16.4k

Raid Land currently has 16,400 YouTube subscribers; no comparable data is tracked for Polywar.

How these estimates are made

Polywar

Polywar is estimated to have 5 – 18 players a day. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Raid Land

Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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