Head to head
Pokémon Trading Card Game Online vs Rich Code
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Pokémon Trading Card Game Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~808.7k | Up 0.3% |
| September 2026 | ~806.1k | Up 0.4% |
| August 2026 | ~802.8k | Up 2.4% |
| July 2026 | ~783.9k | — |
Rich Code
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~3 | |
| September 2026 | ~3 | |
| August 2026 | ~3 | |
| July 2026 | ~3 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pokémon Trading Card Game Online
- 293.2kUp 0.8%
- Rich Code
- —
Pokémon Trading Card Game Online currently has 293,209 Discord members; no comparable data is tracked for Rich Code.
Reddit members
- Pokémon Trading Card Game Online
- 70.4k
- Rich Code
- —
Pokémon Trading Card Game Online currently has 70,426 subreddit members; no comparable data is tracked for Rich Code.
Twitch viewers
- Pokémon Trading Card Game Online
- 1Down 91%
- Rich Code
- —
Pokémon Trading Card Game Online currently has 1 live Twitch viewers; no comparable data is tracked for Rich Code.
YouTube subscribers
- Pokémon Trading Card Game Online
- 7.2mUp 0.4%
- Rich Code
- —
Pokémon Trading Card Game Online currently has 7,220,000 YouTube subscribers; no comparable data is tracked for Rich Code.
How these estimates are made
Pokémon Trading Card Game Online
Pokémon Trading Card Game Online is estimated to have 140 – 67k players a day. Around 58k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rich Code
Rich Code is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


