Head to head
Pokémon Revolution Online vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Pokémon Revolution Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2 | Up 100% |
| July 2026 | ~1 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.2k | Up 0.4% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Pokémon Revolution Online
- 27Down 6.9%
- The Elder Scrolls Online
- 892Down 49%
The Elder Scrolls Online currently has about 33× as many live Twitch viewers as Pokémon Revolution Online — 892 vs 27.
Steam concurrent players
- Pokémon Revolution Online
- —
- The Elder Scrolls Online
- 7.2kDown 36%
The Elder Scrolls Online currently has 7,154 peak concurrent Steam players; no comparable data is tracked for Pokémon Revolution Online.
Discord members
- Pokémon Revolution Online
- —
- The Elder Scrolls Online
- 62.1kUp 0.9%
The Elder Scrolls Online currently has 62,111 Discord members; no comparable data is tracked for Pokémon Revolution Online.
Reddit members
- Pokémon Revolution Online
- —
- The Elder Scrolls Online
- 505.4kUp 0.5%
The Elder Scrolls Online currently has 505,397 subreddit members; no comparable data is tracked for Pokémon Revolution Online.
How these estimates are made
Pokémon Revolution Online
Pokémon Revolution Online is estimated to have 20 – 9k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 31k – 110k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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