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Head to head

Pokémon Go vs Tunnel Divers

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
July 2018 · 8 years ago

Daily players

470 – 220k
No population data

Estimated players

810.8kDown 0.8%
13

Available on

  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Pokémon GoTunnel Divers

Pokémon Go

Average monthly estimated players
MonthEstimated playersChange
September 2026~816.3k
August 2026~816.4kUp 16%
July 2026~704.8k

Tunnel Divers

Average monthly estimated players
MonthEstimated playersChange
September 2026~14Up 7.7%
August 2026~13Down 7.1%
July 2026~14

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Pokémon Go
289.3kUp 1.4%
Tunnel Divers

Pokémon Go currently has 289,258 Discord members; no comparable data is tracked for Tunnel Divers.

Reddit members

Pokémon Go
5.7mUp 0.3%
Tunnel Divers

Pokémon Go currently has 5,694,523 subreddit members; no comparable data is tracked for Tunnel Divers.

Twitch viewers

Pokémon Go
1.5kDown 34%
Tunnel Divers

Pokémon Go currently has 1,485 live Twitch viewers; no comparable data is tracked for Tunnel Divers.

YouTube subscribers

Pokémon Go
1.3mUp 0.8%
Tunnel Divers

Pokémon Go currently has 1,330,000 YouTube subscribers; no comparable data is tracked for Tunnel Divers.

Steam concurrent players

Pokémon Go
Tunnel Divers
0

Tunnel Divers currently has 0 peak concurrent Steam players; no comparable data is tracked for Pokémon Go.

How these estimates are made

Pokémon Go

Pokémon Go is estimated to have 470 – 220k players a day. Around 96k – 9m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tunnel Divers

Tunnel Divers is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.