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Head to head

Pokémon Go vs Sweet Dance

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
July 2026 · 1 month ago

Daily players

430 – 200k
8 – 26

Estimated players

811.2kDown 0.5%
243Down 0.2%

Available on

  • Android
  • iOS
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Pokémon GoSweet Dance

Pokémon Go

Average monthly estimated players
MonthEstimated playersChange
August 2026~813.8kUp 15%
July 2026~704.8k

Sweet Dance

Average monthly estimated players
MonthEstimated playersChange
August 2026~243Up 0.4%
July 2026~242

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Pokémon Go
286.1kUp 1.0%
Sweet Dance

Pokémon Go currently has 286,096 Discord members; no comparable data is tracked for Sweet Dance.

Reddit members

Pokémon Go
5.7mUp 0.2%
Sweet Dance

Pokémon Go currently has 5,681,838 subreddit members; no comparable data is tracked for Sweet Dance.

Twitch viewers

Pokémon Go
634Down 43%
Sweet Dance

Pokémon Go currently has 634 live Twitch viewers; no comparable data is tracked for Sweet Dance.

YouTube subscribers

Pokémon Go
1.3mUp 0.8%
Sweet Dance
2

Pokémon Go currently has about 660000× as many YouTube subscribers as Sweet Dance — 1,320,000 vs 2.

Steam concurrent players

Pokémon Go
Sweet Dance
1Down 80%

Sweet Dance currently has 1 peak concurrent Steam players; no comparable data is tracked for Pokémon Go.

How these estimates are made

Pokémon Go

Pokémon Go is estimated to have 430 – 200k players a day. Around 94k – 9m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sweet Dance

Sweet Dance is estimated to have 8 – 26 players a day. Around 950 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.