Head to head
Pixelmon vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Pixelmon
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~58.5k | Up 2.2% |
| September 2026 | ~57.2k | Down 2.8% |
| August 2026 | ~58.9k | Down 1.2% |
| July 2026 | ~59.6k | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~88.9k | Down 1.1% |
| September 2026 | ~89.9k | Down 0.5% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pixelmon
- 218.6kDown 0.8%
- The Elder Scrolls Online
- 63kUp 1.3%
Pixelmon currently has about 3.5× as many Discord members as The Elder Scrolls Online — 218,614 vs 62,982.
Steam concurrent players
- Pixelmon
- —
- The Elder Scrolls Online
- 10kDown 1.7%
The Elder Scrolls Online currently has 10,033 peak concurrent Steam players; no comparable data is tracked for Pixelmon.
Reddit members
- Pixelmon
- —
- The Elder Scrolls Online
- 507.8kUp 0.4%
The Elder Scrolls Online currently has 507,829 subreddit members; no comparable data is tracked for Pixelmon.
Twitch viewers
- Pixelmon
- —
- The Elder Scrolls Online
- 1kDown 5.2%
The Elder Scrolls Online currently has 1,011 live Twitch viewers; no comparable data is tracked for Pixelmon.
How these estimates are made
Pixelmon
Pixelmon is estimated to have 150 – 72k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 25k – 89k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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