Head to head
Pixel Worlds vs PropHunter
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | Up 0.1% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
PropHunter
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~124 | |
| September 2026 | ~124 | Down 2.4% |
| August 2026 | ~127 | Up 18% |
| July 2026 | ~108 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 301Down 43%
- PropHunter
- 12Down 25%
Pixel Worlds currently has about 25× as many peak concurrent Steam players as PropHunter — 301 vs 12.
Discord members
- Pixel Worlds
- 60.1kDown 5.0%
- PropHunter
- —
Pixel Worlds currently has 60,145 Discord members; no comparable data is tracked for PropHunter.
Reddit members
- Pixel Worlds
- 4.4kUp 1.0%
- PropHunter
- —
Pixel Worlds currently has 4,400 subreddit members; no comparable data is tracked for PropHunter.
Twitch viewers
- Pixel Worlds
- 0Down 100%
- PropHunter
- 0Down 100%
Pixel Worlds currently has 0 live Twitch viewers, while PropHunter has 0.
YouTube subscribers
- Pixel Worlds
- 138k
- PropHunter
- 22
Pixel Worlds currently has about 6273× as many YouTube subscribers as PropHunter — 138,000 vs 22.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 2k – 8k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
PropHunter
PropHunter is estimated to have 55 – 190 players a day. Around 32k – 81k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


