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Head to head

Perpetuum vs Will to Live Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2014 · 12 years ago
April 2018 · 8 years ago

Daily players

18 – 62
2k – 7k

Estimated players

105Down 0.5%
2.6k

Available on

  • Windows
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

PerpetuumWill to Live Online

Perpetuum

Average monthly estimated players
MonthEstimated playersChange
September 2026~105
August 2026~105Up 19%
July 2026~88—

Will to Live Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.6kDown 2.2%
August 2026~2.7kUp 0.1%
July 2026~2.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Perpetuum
2Down 80%
Will to Live Online
736Down 1.2%

Will to Live Online currently has about 368× as many peak concurrent Steam players as Perpetuum — 736 vs 2.

Reddit members

Perpetuum
196Up 0.5%
Will to Live Online
564Up 1.1%

Will to Live Online currently has about 2.9× as many subreddit members as Perpetuum — 564 vs 196.

Twitch viewers

Perpetuum
0
Will to Live Online
8Up 14%

Perpetuum currently has 0 live Twitch viewers, while Will to Live Online has 8.

YouTube subscribers

Perpetuum
—
Will to Live Online
3.4kUp 0.3%

Will to Live Online currently has 3,380 YouTube subscribers; no comparable data is tracked for Perpetuum.

How these estimates are made

Perpetuum

Perpetuum is estimated to have 18 – 62 players a day. Around 24k – 60k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Will to Live Online

Will to Live Online is estimated to have 2k – 7k players a day. Around 330k – 860k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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