Head to head
Perfect World vs Rose Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Perfect World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~669 | Down 0.6% |
| September 2026 | ~673 | Up 0.4% |
| August 2026 | ~670 | Up 3.1% |
| July 2026 | ~650 | — |
Rose Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~4k | Up 1.6% |
| September 2026 | ~3.9k | Up 2.2% |
| August 2026 | ~3.8k | Up 20% |
| July 2026 | ~3.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Perfect World
- 2.2kDown 0.5%
- Rose Online
- 14.3kUp 1.6%
Rose Online currently has about 6.6× as many Discord members as Perfect World — 14,263 vs 2,161.
Reddit members
- Perfect World
- 1.2kUp 1.1%
- Rose Online
- 972Up 1.3%
Perfect World currently has about 1.3× as many subreddit members as Rose Online — 1,227 vs 972.
Twitch viewers
- Perfect World
- 13Down 91%
- Rose Online
- 4Up 300%
Perfect World currently has about 3.3× as many live Twitch viewers as Rose Online — 13 vs 4.
Steam concurrent players
- Perfect World
- —
- Rose Online
- 0
Rose Online currently has 0 peak concurrent Steam players; no comparable data is tracked for Perfect World.
YouTube subscribers
- Perfect World
- —
- Rose Online
- 2.1kUp 1.0%
Rose Online currently has 2,110 YouTube subscribers; no comparable data is tracked for Perfect World.
How these estimates are made
Perfect World
Perfect World is estimated to have 9 – 4k players a day. Around 5k – 510k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rose Online
Rose Online is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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