Head to head
Perfect World International vs Stick Fight: The Game
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Perfect World International
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1 | |
| July 2026 | ~1 | — |
Stick Fight: The Game
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~50.5k | Up 1.9% |
| July 2026 | ~49.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Perfect World International
- 0Down 100%
- Stick Fight: The Game
- 5Down 86%
Perfect World International currently has 0 live Twitch viewers, while Stick Fight: The Game has 5.
Steam concurrent players
- Perfect World International
- —
- Stick Fight: The Game
- 425Down 3.0%
Stick Fight: The Game currently has 425 peak concurrent Steam players; no comparable data is tracked for Perfect World International.
Reddit members
- Perfect World International
- —
- Stick Fight: The Game
- 5.9kUp 0.4%
Stick Fight: The Game currently has 5,919 subreddit members; no comparable data is tracked for Perfect World International.
YouTube subscribers
- Perfect World International
- —
- Stick Fight: The Game
- 380kUp 4.7%
Stick Fight: The Game currently has 380,000 YouTube subscribers; no comparable data is tracked for Perfect World International.
How these estimates are made
Perfect World International
Perfect World International is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Stick Fight: The Game
Stick Fight: The Game is estimated to have 1k – 5k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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