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Head to head

Path of Titans vs The Cube, Save Us

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2020 · 6 years ago
March 2026 · 5 months ago

Daily players

120 – 54k
3 – 9

Estimated players

74.3kDown 5.8%
293

Available on

  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Path of TitansThe Cube, Save Us

Path of Titans

Average monthly estimated players
MonthEstimated playersChange
August 2026~77.7kUp 16%
July 2026~67.1k

The Cube, Save Us

Average monthly estimated players
MonthEstimated playersChange
August 2026~293
July 2026~293

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Path of Titans
220.9kUp 0.5%
The Cube, Save Us

Path of Titans currently has 220,887 Discord members; no comparable data is tracked for The Cube, Save Us.

Twitch viewers

Path of Titans
133Up 56%
The Cube, Save Us

Path of Titans currently has 133 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.

YouTube subscribers

Path of Titans
153kUp 0.7%
The Cube, Save Us
461Down 0.2%

Path of Titans currently has about 332× as many YouTube subscribers as The Cube, Save Us — 153,000 vs 461.

Steam concurrent players

Path of Titans
The Cube, Save Us
0Down 100%

The Cube, Save Us currently has 0 peak concurrent Steam players; no comparable data is tracked for Path of Titans.

How these estimates are made

Path of Titans

Path of Titans is estimated to have 120 – 54k players a day. Around 33k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Cube, Save Us

The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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