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Head to head

Path of Titans vs Shadow Arena

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2020 · 6 years ago
May 2020 · 6 years ago

Daily players

120 – 56k
No population data

Estimated players

81.5kUp 1.0%
751

Available on

  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Perspectives

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Publishers

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Player activity

Smoothed estimated players over time.

Path of TitansShadow Arena

Path of Titans

Average monthly estimated players
MonthEstimated playersChange
September 2026~78kDown 0.2%
August 2026~78.1kUp 16%
July 2026~67.1k—

Shadow Arena

Average monthly estimated players
MonthEstimated playersChange
September 2026~752Up 0.1%
August 2026~751Up 14%
July 2026~661—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Path of Titans
229.1kUp 2.8%
Shadow Arena
—

Path of Titans currently has 229,059 Discord members; no comparable data is tracked for Shadow Arena.

Twitch viewers

Path of Titans
148Down 98%
Shadow Arena
—

Path of Titans currently has 148 live Twitch viewers; no comparable data is tracked for Shadow Arena.

YouTube subscribers

Path of Titans
158kUp 2.6%
Shadow Arena
2.1k

Path of Titans currently has about 76× as many YouTube subscribers as Shadow Arena — 158,000 vs 2,090.

Steam concurrent players

Path of Titans
—
Shadow Arena
0

Shadow Arena currently has 0 peak concurrent Steam players; no comparable data is tracked for Path of Titans.

How these estimates are made

Path of Titans

Path of Titans is estimated to have 120 – 56k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Shadow Arena

Shadow Arena is showing no measurable concurrent players on Steam. Around 120k – 300k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.