Head to head
Path of Exile vs The Cube, Save Us
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Path of Exile
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~299.9k | Up 2.3% |
| July 2026 | ~293.3k | — |
The Cube, Save Us
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~293 | |
| July 2026 | ~293 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Path of Exile
- 33.6kDown 56%
- The Cube, Save Us
- 0Down 100%
Path of Exile currently has 33,571 peak concurrent Steam players, while The Cube, Save Us has 0.
Discord members
- Path of Exile
- 263.6k
- The Cube, Save Us
- —
Path of Exile currently has 263,585 Discord members; no comparable data is tracked for The Cube, Save Us.
Reddit members
- Path of Exile
- 1.1mUp 0.2%
- The Cube, Save Us
- —
Path of Exile currently has 1,080,197 subreddit members; no comparable data is tracked for The Cube, Save Us.
Twitch viewers
- Path of Exile
- 8.3kDown 83%
- The Cube, Save Us
- —
Path of Exile currently has 8,313 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.
YouTube subscribers
- Path of Exile
- 426k
- The Cube, Save Us
- 461Down 0.2%
Path of Exile currently has about 924× as many YouTube subscribers as The Cube, Save Us — 426,000 vs 461.
How these estimates are made
Path of Exile
Path of Exile is estimated to have 130k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cube, Save Us
The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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