Head to head
Palworld vs Xsyon: Prelude
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Xbox
- macOS
- PlayStation
- Windows
Categories
Player activity
Smoothed estimated players over time.
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~367.1k | Down 18% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Xsyon: Prelude
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~38 | |
| August 2026 | ~38 | Up 2.7% |
| July 2026 | ~37 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Palworld
- 82.4kDown 72%
- Xsyon: Prelude
- 2Up 100%
Palworld currently has about 41200× as many peak concurrent Steam players as Xsyon: Prelude — 82,399 vs 2.
Discord members
- Palworld
- 316.9kUp 1.4%
- Xsyon: Prelude
- —
Palworld currently has 316,851 Discord members; no comparable data is tracked for Xsyon: Prelude.
Reddit members
- Palworld
- 895.5kUp 2.7%
- Xsyon: Prelude
- —
Palworld currently has 895,464 subreddit members; no comparable data is tracked for Xsyon: Prelude.
Twitch viewers
- Palworld
- 2.6kDown 82%
- Xsyon: Prelude
- —
Palworld currently has 2,570 live Twitch viewers; no comparable data is tracked for Xsyon: Prelude.
YouTube subscribers
- Palworld
- 613kUp 1.2%
- Xsyon: Prelude
- —
Palworld currently has 613,000 YouTube subscribers; no comparable data is tracked for Xsyon: Prelude.
How these estimates are made
Palworld
Palworld is estimated to have 300k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Xsyon: Prelude
Xsyon: Prelude is estimated to have 3 – 9 players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



