Head to head
Palworld vs War of Castle VR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Xbox
- macOS
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~372.7k | Down 16% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
War of Castle VR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1 | |
| August 2026 | ~1 | |
| July 2026 | ~1 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Palworld
- 105.6kDown 67%
- War of Castle VR
- —
Palworld currently has 105,625 peak concurrent Steam players; no comparable data is tracked for War of Castle VR.
Discord members
- Palworld
- 316.8kUp 2.1%
- War of Castle VR
- —
Palworld currently has 316,817 Discord members; no comparable data is tracked for War of Castle VR.
Reddit members
- Palworld
- 893.5kUp 3.3%
- War of Castle VR
- —
Palworld currently has 893,548 subreddit members; no comparable data is tracked for War of Castle VR.
Twitch viewers
- Palworld
- 4.2kDown 71%
- War of Castle VR
- —
Palworld currently has 4,205 live Twitch viewers; no comparable data is tracked for War of Castle VR.
YouTube subscribers
- Palworld
- 613kUp 1.5%
- War of Castle VR
- —
Palworld currently has 613,000 YouTube subscribers; no comparable data is tracked for War of Castle VR.
How these estimates are made
Palworld
Palworld is estimated to have 290k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
War of Castle VR
War of Castle VR is showing no measurable concurrent players on Steam. Around 350 – 900 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


