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Head to head

Palworld vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2026 · 1 month ago
June 2018 · 8 years ago

Daily players

700k – 3m
2k – 5k

Estimated players

440.6kDown 14%
38.2kUp 3.1%

Available on

  • Windows
  • Xbox
  • macOS
  • PlayStation
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

PalworldThe Crew 2

Palworld

Average monthly estimated players
MonthEstimated playersChange
August 2026~506.4kUp 4.8%
July 2026~483.1k

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.8kUp 7.4%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Palworld
265.6kDown 34%
The Crew 2
519Down 10%

Palworld currently has about 512× as many peak concurrent Steam players as The Crew 2 — 265,584 vs 519.

Discord members

Palworld
311.8kUp 1.2%
The Crew 2
102k

Palworld currently has about 3.1× as many Discord members as The Crew 2 — 311,761 vs 101,978.

Reddit members

Palworld
868.1kUp 1.4%
The Crew 2
21.9k

Palworld currently has about 40× as many subreddit members as The Crew 2 — 868,053 vs 21,907.

Twitch viewers

Palworld
11.3kDown 48%
The Crew 2
52Down 1.9%

Palworld currently has about 217× as many live Twitch viewers as The Crew 2 — 11,277 vs 52.

YouTube subscribers

Palworld
605kUp 0.8%
The Crew 2

Palworld currently has 605,000 YouTube subscribers; no comparable data is tracked for The Crew 2.

How these estimates are made

Palworld

Palworld is estimated to have 700k – 3m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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