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Head to head

Palworld vs Struggle

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2026 · 2 months ago
October 2019 · 7 years ago

Daily players

210k – 730k
No population data

Estimated players

342.5kDown 8.7%

Available on

  • Windows
  • Xbox
  • macOS
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

PalworldStruggle

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~365kDown 18%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Struggle

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Palworld
69.9kDown 77%
Struggle

Palworld currently has 69,904 peak concurrent Steam players; no comparable data is tracked for Struggle.

Discord members

Palworld
316.9kUp 1.4%
Struggle

Palworld currently has 316,851 Discord members; no comparable data is tracked for Struggle.

Reddit members

Palworld
895.8kUp 2.6%
Struggle

Palworld currently has 895,778 subreddit members; no comparable data is tracked for Struggle.

Twitch viewers

Palworld
1.9kDown 84%
Struggle

Palworld currently has 1,906 live Twitch viewers; no comparable data is tracked for Struggle.

YouTube subscribers

Palworld
613kUp 1.2%
Struggle
2

Palworld currently has about 306500× as many YouTube subscribers as Struggle — 613,000 vs 2.

How these estimates are made

Palworld

Palworld is estimated to have 210k – 730k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Struggle

Struggle is showing no measurable concurrent players on Steam. Around 50 – 130 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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