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Head to head

Palworld vs SixCubes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2026 · 2 months ago
February 2019 · 8 years ago

Daily players

230k – 820k
No population data

Estimated players

350.1kDown 2.5%
3

Available on

  • Windows
  • Xbox
  • macOS
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

PalworldSixCubes

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~359.4kDown 19%
August 2026~446.2kDown 7.6%
July 2026~483.1k

SixCubes

Average monthly estimated players
MonthEstimated playersChange
September 2026~3
August 2026~3
July 2026~3

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Palworld
76.1kDown 64%
SixCubes

Palworld currently has 76,108 peak concurrent Steam players; no comparable data is tracked for SixCubes.

Discord members

Palworld
316.8kUp 1.0%
SixCubes

Palworld currently has 316,795 Discord members; no comparable data is tracked for SixCubes.

Reddit members

Palworld
900.2kUp 2.3%
SixCubes

Palworld currently has 900,176 subreddit members; no comparable data is tracked for SixCubes.

Twitch viewers

Palworld
2.5kDown 75%
SixCubes

Palworld currently has 2,506 live Twitch viewers; no comparable data is tracked for SixCubes.

YouTube subscribers

Palworld
613kUp 0.8%
SixCubes
13

Palworld currently has about 47154× as many YouTube subscribers as SixCubes — 613,000 vs 13.

How these estimates are made

Palworld

Palworld is estimated to have 230k – 820k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SixCubes

SixCubes is showing no measurable concurrent players on Steam. Around 950 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.