Head to head
Palworld vs Rust
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Xbox
- macOS
- PlayStation
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~370.5k | Down 17% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Rust
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~528.3k | Down 2.0% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Palworld
- 105.6kDown 67%
- Rust
- 110.8kDown 22%
Palworld and Rust are nearly even on peak concurrent Steam players — 105,625 vs 110,800.
Discord members
- Palworld
- 316.8kUp 2.1%
- Rust
- 808.3kUp 0.8%
Rust currently has about 2.6× as many Discord members as Palworld — 808,342 vs 316,817.
Reddit members
- Palworld
- 893.7kUp 3.3%
- Rust
- 709.4kUp 0.3%
Palworld currently has about 1.3× as many subreddit members as Rust — 893,743 vs 709,372.
Twitch viewers
- Palworld
- 2kDown 87%
- Rust
- 4.9kDown 68%
Rust currently has about 2.4× as many live Twitch viewers as Palworld — 4,909 vs 2,024.
YouTube subscribers
- Palworld
- 613kUp 1.5%
- Rust
- 206k
Palworld currently has about 3× as many YouTube subscribers as Rust — 613,000 vs 206,000.
How these estimates are made
Palworld
Palworld is estimated to have 260k – 930k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rust
Rust is estimated to have 280k – 980k players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


