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Head to head

Palworld vs Redemption

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2026 · 2 months ago
August 2016 · 10 years ago

Daily players

410k – 2m
No population data

Estimated players

389.2kDown 1.6%
2

Available on

  • Windows
  • Xbox
  • macOS
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

PalworldRedemption

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~375kDown 16%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Redemption

Average monthly estimated players
MonthEstimated playersChange
September 2026~2Down 33%
August 2026~3Up 50%
July 2026~2

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Palworld
111.2kDown 72%
Redemption
0

Palworld currently has 111,218 peak concurrent Steam players, while Redemption has 0.

Discord members

Palworld
316.1kUp 2.9%
Redemption

Palworld currently has 316,127 Discord members; no comparable data is tracked for Redemption.

Reddit members

Palworld
890.9kUp 4.1%
Redemption

Palworld currently has 890,893 subreddit members; no comparable data is tracked for Redemption.

Twitch viewers

Palworld
3.9kDown 71%
Redemption
0

Palworld currently has 3,902 live Twitch viewers, while Redemption has 0.

YouTube subscribers

Palworld
612kUp 2.0%
Redemption

Palworld currently has 612,000 YouTube subscribers; no comparable data is tracked for Redemption.

How these estimates are made

Palworld

Palworld is estimated to have 410k – 2m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Redemption

Redemption is showing no measurable concurrent players on Steam. Around 900 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.