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Head to head

Palworld vs Rebornia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2026 · 2 months ago
February 2020 · 7 years ago

Daily players

310k – 1m
No population data

Estimated players

369kDown 1.5%
56Down 1.6%

Available on

  • Windows
  • Xbox
  • macOS
  • PlayStation
  • Windows
  • Linux

Player activity

Smoothed estimated players over time.

PalworldRebornia

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~374.8kDown 16%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Rebornia

Average monthly estimated players
MonthEstimated playersChange
September 2026~57
August 2026~57Down 1.7%
July 2026~58

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Palworld
80.3kDown 76%
Rebornia
0

Palworld currently has 80,311 peak concurrent Steam players, while Rebornia has 0.

Discord members

Palworld
316.7kUp 2.5%
Rebornia
37Down 7.5%

Palworld currently has about 8558× as many Discord members as Rebornia — 316,652 vs 37.

Reddit members

Palworld
893.1kUp 3.4%
Rebornia

Palworld currently has 893,060 subreddit members; no comparable data is tracked for Rebornia.

Twitch viewers

Palworld
4.4kDown 69%
Rebornia

Palworld currently has 4,430 live Twitch viewers; no comparable data is tracked for Rebornia.

YouTube subscribers

Palworld
612kUp 1.5%
Rebornia
306

Palworld currently has about 2000× as many YouTube subscribers as Rebornia — 612,000 vs 306.

How these estimates are made

Palworld

Palworld is estimated to have 310k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rebornia

Rebornia is showing no measurable concurrent players on Steam. Around 6k – 15k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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