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Head to head

Palworld vs QuestNotes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2026 · 2 months ago
November 2021 · 5 years ago

Daily players

370k – 1m
30 – 110

Estimated players

377.8kDown 4.9%
8Down 12%

Available on

  • Windows
  • Xbox
  • macOS
  • PlayStation
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

PalworldQuestNotes

Palworld

Average monthly estimated players
MonthEstimated playersChange
August 2026~452kDown 6.5%
July 2026~483.1k

QuestNotes

Average monthly estimated players
MonthEstimated playersChange
August 2026~8Up 33%
July 2026~6

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Palworld
136kDown 75%
QuestNotes
14Up 7.7%

Palworld currently has about 9711× as many peak concurrent Steam players as QuestNotes — 135,956 vs 14.

Discord members

Palworld
315.4kUp 5.0%
QuestNotes

Palworld currently has 315,447 Discord members; no comparable data is tracked for QuestNotes.

Reddit members

Palworld
886.1kUp 5.8%
QuestNotes

Palworld currently has 886,135 subreddit members; no comparable data is tracked for QuestNotes.

Twitch viewers

Palworld
5.6kDown 80%
QuestNotes

Palworld currently has 5,595 live Twitch viewers; no comparable data is tracked for QuestNotes.

YouTube subscribers

Palworld
611kUp 3.4%
QuestNotes

Palworld currently has 611,000 YouTube subscribers; no comparable data is tracked for QuestNotes.

How these estimates are made

Palworld

Palworld is estimated to have 370k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

QuestNotes

QuestNotes is estimated to have 30 – 110 players a day. Around 800 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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