Head to head
Palworld vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Xbox
- macOS
- PlayStation
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~356.5k | Down 20% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.9k | Up 1.5% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Palworld
- 49.1kDown 73%
- Pixel Worlds
- 216Down 65%
Palworld currently has about 227× as many peak concurrent Steam players as Pixel Worlds — 49,135 vs 216.
Discord members
- Palworld
- 316.7kUp 0.6%
- Pixel Worlds
- 62.9kDown 1.3%
Palworld currently has about 5× as many Discord members as Pixel Worlds — 316,700 vs 62,892.
Reddit members
- Palworld
- 901.1kUp 2.0%
- Pixel Worlds
- 4.4kUp 0.9%
Palworld currently has about 206× as many subreddit members as Pixel Worlds — 901,089 vs 4,371.
Twitch viewers
- Palworld
- 2.1kDown 77%
- Pixel Worlds
- 0Down 100%
Palworld currently has 2,116 live Twitch viewers, while Pixel Worlds has 0.
YouTube subscribers
- Palworld
- 613kUp 0.7%
- Pixel Worlds
- 138k
Palworld currently has about 4.4× as many YouTube subscribers as Pixel Worlds — 613,000 vs 138,000.
How these estimates are made
Palworld
Palworld is estimated to have 180k – 640k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


