Head to head
OverDrift Festival vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
OverDrift Festival
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~517 | Up 4.2% |
| July 2026 | ~496 | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~471.3k | Down 2.5% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- OverDrift Festival
- 3
- Palworld
- 210.7kDown 67%
Palworld currently has about 70245× as many peak concurrent Steam players as OverDrift Festival — 210,736 vs 3.
Discord members
- OverDrift Festival
- 1.1kDown 0.5%
- Palworld
- 314.5kUp 5.4%
Palworld currently has about 289× as many Discord members as OverDrift Festival — 314,465 vs 1,090.
YouTube subscribers
- OverDrift Festival
- 1.2k
- Palworld
- 609kUp 3.4%
Palworld currently has about 499× as many YouTube subscribers as OverDrift Festival — 609,000 vs 1,220.
Reddit members
- OverDrift Festival
- —
- Palworld
- 879.4kUp 5.8%
Palworld currently has 879,394 subreddit members; no comparable data is tracked for OverDrift Festival.
Twitch viewers
- OverDrift Festival
- —
- Palworld
- 10.1kDown 49%
Palworld currently has 10,059 live Twitch viewers; no comparable data is tracked for OverDrift Festival.
How these estimates are made
OverDrift Festival
OverDrift Festival is estimated to have 5 – 18 players a day. Around 33k – 84k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palworld
Palworld is estimated to have 470k – 2m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


