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Head to head

Otherside vs Tiger Knight: Empire War

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2023 · 4 years ago
October 2016 · 10 years ago

Daily players

40 – 19k
No population data

Estimated players

29.8kUp 0.4%
838

Available on

  • Browser
  • Windows
  • macOS
  • Android
  • iOS
  • Windows
  • macOS

Publishers

Player activity

Smoothed estimated players over time.

OthersideTiger Knight: Empire War

Otherside

Average monthly estimated players
MonthEstimated playersChange
August 2026~29.8kUp 18%
July 2026~25.1k

Tiger Knight: Empire War

Average monthly estimated players
MonthEstimated playersChange
August 2026~840Up 0.1%
July 2026~839

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Otherside
132.3kDown 0.2%
Tiger Knight: Empire War

Otherside currently has 132,258 Discord members; no comparable data is tracked for Tiger Knight: Empire War.

YouTube subscribers

Otherside
18.5kDown 0.5%
Tiger Knight: Empire War
762

Otherside currently has about 24× as many YouTube subscribers as Tiger Knight: Empire War — 18,500 vs 762.

Steam concurrent players

Otherside
Tiger Knight: Empire War
0Down 100%

Tiger Knight: Empire War currently has 0 peak concurrent Steam players; no comparable data is tracked for Otherside.

Twitch viewers

Otherside
Tiger Knight: Empire War
0

Tiger Knight: Empire War currently has 0 live Twitch viewers; no comparable data is tracked for Otherside.

How these estimates are made

Otherside

Otherside is estimated to have 40 – 19k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tiger Knight: Empire War

Tiger Knight: Empire War is showing no measurable concurrent players on Steam. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.