Head to head
Otherside vs Runes of Legend
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Otherside
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~29.8k | Up 18% |
| July 2026 | ~25.1k | — |
Runes of Legend
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~4.3k | Up 0.3% |
| July 2026 | ~4.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Otherside
- 132.3kDown 0.2%
- Runes of Legend
- 19.4kUp 0.8%
Otherside currently has about 6.8× as many Discord members as Runes of Legend — 132,258 vs 19,409.
YouTube subscribers
- Otherside
- 18.5kDown 0.5%
- Runes of Legend
- —
Otherside currently has 18,500 YouTube subscribers; no comparable data is tracked for Runes of Legend.
How these estimates are made
Otherside
Otherside is estimated to have 41 – 19k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Runes of Legend
Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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