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Head to head

Onigiri vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2013 · 14 years ago
July 2026 · 1 month ago

Daily players

95 – 340
39k – 140k

Estimated players

143Down 3.2%
31.6kUp 4.4%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Developers

Player activity

Smoothed estimated players over time.

OnigiriSpiritVale

Onigiri

Average monthly estimated players
MonthEstimated playersChange
August 2026~144Up 22%
July 2026~118

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.5kUp 24%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Onigiri
37Down 9.8%
SpiritVale
13.7kDown 12%

SpiritVale currently has about 371× as many peak concurrent Steam players as Onigiri — 13,741 vs 37.

Twitch viewers

Onigiri
8
SpiritVale
207Down 22%

SpiritVale currently has about 26× as many live Twitch viewers as Onigiri — 207 vs 8.

Discord members

Onigiri
SpiritVale
66.6kUp 4.0%

SpiritVale currently has 66,561 Discord members; no comparable data is tracked for Onigiri.

Reddit members

Onigiri
SpiritVale
3.3kUp 2.7%

SpiritVale currently has 3,276 subreddit members; no comparable data is tracked for Onigiri.

YouTube subscribers

Onigiri
SpiritVale
4.8kUp 0.8%

SpiritVale currently has 4,770 YouTube subscribers; no comparable data is tracked for Onigiri.

How these estimates are made

Onigiri

Onigiri is estimated to have 95 – 340 players a day. Around 34k – 86k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SpiritVale

SpiritVale is estimated to have 39k – 140k players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.