Head to head
Onigiri vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Onigiri
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~148 | Up 0.7% |
| August 2026 | ~147 | Up 25% |
| July 2026 | ~118 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.6k | Up 0.8% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Onigiri
- 38Down 25%
- Pixel Worlds
- 527Up 2.9%
Pixel Worlds currently has about 14× as many peak concurrent Steam players as Onigiri — 527 vs 38.
Twitch viewers
- Onigiri
- 0Down 100%
- Pixel Worlds
- 0Down 100%
Onigiri currently has 0 live Twitch viewers, while Pixel Worlds has 0.
Discord members
- Onigiri
- —
- Pixel Worlds
- 61.5kDown 3.3%
Pixel Worlds currently has 61,521 Discord members; no comparable data is tracked for Onigiri.
Reddit members
- Onigiri
- —
- Pixel Worlds
- 4.4kUp 0.9%
Pixel Worlds currently has 4,378 subreddit members; no comparable data is tracked for Onigiri.
YouTube subscribers
- Onigiri
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Onigiri.
How these estimates are made
Onigiri
Onigiri is estimated to have 95 – 340 players a day. Around 34k – 87k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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