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Head to head

Once Human vs Warfare 1944

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
July 2020 · 6 years ago

Daily players

43k – 150k
No population data

Estimated players

295.1kUp 5.0%
100k

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

Once HumanWarfare 1944

Once Human

Average monthly estimated players
MonthEstimated playersChange
August 2026~292.6k
July 2026~292.5k

Warfare 1944

Average monthly estimated players
MonthEstimated playersChange
August 2026~100.1kDown 0.9%
July 2026~101k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Once Human
18.1kUp 10%
Warfare 1944

Once Human currently has 18,095 peak concurrent Steam players; no comparable data is tracked for Warfare 1944.

Discord members

Once Human
773.5kDown 0.7%
Warfare 1944

Once Human currently has 773,477 Discord members; no comparable data is tracked for Warfare 1944.

Reddit members

Once Human
105.1kUp 2.4%
Warfare 1944

Once Human currently has 105,074 subreddit members; no comparable data is tracked for Warfare 1944.

Twitch viewers

Once Human
66.9kUp 2026%
Warfare 1944
0

Once Human currently has 66,905 live Twitch viewers, while Warfare 1944 has 0.

YouTube subscribers

Once Human
325k
Warfare 1944
1mDown 1.0%

Warfare 1944 currently has about 3.1× as many YouTube subscribers as Once Human — 1,000,000 vs 325,000.

How these estimates are made

Once Human

Once Human is estimated to have 43k – 150k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warfare 1944

Warfare 1944 is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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