Head to head
Once Human vs The Cycle
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Windows
Categories
Player activity
Smoothed estimated players over time.
Once Human
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~321.7k | Up 2.7% |
| September 2026 | ~313.1k | Up 6.3% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
The Cycle
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~6.9k | |
| September 2026 | ~6.9k | |
| August 2026 | ~6.9k | |
| July 2026 | ~6.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Once Human
- 21.7kDown 19%
- The Cycle
- 2
Once Human currently has about 10857× as many peak concurrent Steam players as The Cycle — 21,713 vs 2.
Discord members
- Once Human
- 831.1kUp 2.4%
- The Cycle
- —
Once Human currently has 831,077 Discord members; no comparable data is tracked for The Cycle.
Reddit members
- Once Human
- 133kUp 16%
- The Cycle
- 6k
Once Human currently has about 22× as many subreddit members as The Cycle — 133,023 vs 6,048.
Twitch viewers
- Once Human
- 3.6kDown 14%
- The Cycle
- 0
Once Human currently has 3,622 live Twitch viewers, while The Cycle has 0.
YouTube subscribers
- Once Human
- 338kUp 1.5%
- The Cycle
- 17.3k
Once Human currently has about 20× as many YouTube subscribers as The Cycle — 338,000 vs 17,300.
How these estimates are made
Once Human
Once Human is estimated to have 54k – 190k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle
The Cycle is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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