Head to head
Once Human vs Superhex.io
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Browser
- Android
- iOS
Player activity
Smoothed estimated players over time.
Once Human
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~315.5k | Up 7.1% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Superhex.io
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.5k | Down 0.2% |
| August 2026 | ~4.5k | |
| July 2026 | ~4.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Once Human
- 32.8kUp 117%
- Superhex.io
- —
Once Human currently has 32,828 peak concurrent Steam players; no comparable data is tracked for Superhex.io.
Discord members
- Once Human
- 812.5kUp 4.7%
- Superhex.io
- —
Once Human currently has 812,468 Discord members; no comparable data is tracked for Superhex.io.
Reddit members
- Once Human
- 116kUp 11%
- Superhex.io
- 90
Once Human currently has about 1289× as many subreddit members as Superhex.io — 115,988 vs 90.
Twitch viewers
- Once Human
- 3.6kUp 27%
- Superhex.io
- —
Once Human currently has 3,635 live Twitch viewers; no comparable data is tracked for Superhex.io.
YouTube subscribers
- Once Human
- 333kUp 2.5%
- Superhex.io
- 45kDown 0.2%
Once Human currently has about 7.4× as many YouTube subscribers as Superhex.io — 333,000 vs 45,000.
How these estimates are made
Once Human
Once Human is estimated to have 79k – 280k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Superhex.io
Superhex.io is estimated to have 6 – 3k players a day. Around 5k – 460k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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