Head to head
Once Human vs Squad 44
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Windows
Categories
Player activity
Smoothed estimated players over time.
Once Human
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~315.5k | Up 7.1% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Squad 44
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~10.6k | Up 1.4% |
| August 2026 | ~10.4k | Up 4.3% |
| July 2026 | ~10k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Once Human
- 32.8kUp 117%
- Squad 44
- 288Up 76%
Once Human currently has about 114× as many peak concurrent Steam players as Squad 44 — 32,828 vs 288.
Discord members
- Once Human
- 812.5kUp 4.7%
- Squad 44
- 23.2kDown 0.7%
Once Human currently has about 35× as many Discord members as Squad 44 — 812,468 vs 23,241.
Reddit members
- Once Human
- 116kUp 11%
- Squad 44
- —
Once Human currently has 115,988 subreddit members; no comparable data is tracked for Squad 44.
Twitch viewers
- Once Human
- 3.6kUp 27%
- Squad 44
- 2Down 50%
Once Human currently has about 1818× as many live Twitch viewers as Squad 44 — 3,635 vs 2.
YouTube subscribers
- Once Human
- 333kUp 2.5%
- Squad 44
- 14.8kDown 0.7%
Once Human currently has about 23× as many YouTube subscribers as Squad 44 — 333,000 vs 14,800.
How these estimates are made
Once Human
Once Human is estimated to have 79k – 280k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Squad 44
Squad 44 is estimated to have 600 – 2k players a day. Around 440k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


