Head to head
Once Human vs Soul's Remnant
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Windows
- macOS
- Linux
Categories
Player activity
Smoothed estimated players over time.
Once Human
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~291.9k | Down 0.2% |
| July 2026 | ~292.5k | — |
Soul's Remnant
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~3.2k | Up 254% |
| July 2026 | ~893 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Once Human
- 17.1kUp 3.8%
- Soul's Remnant
- 5.9kUp 42%
Once Human currently has about 2.9× as many peak concurrent Steam players as Soul's Remnant — 17,050 vs 5,885.
Discord members
- Once Human
- 773.5kDown 0.7%
- Soul's Remnant
- 13.4kUp 457%
Once Human currently has about 58× as many Discord members as Soul's Remnant — 773,477 vs 13,376.
Reddit members
- Once Human
- 104.9kUp 2.2%
- Soul's Remnant
- 617Up 488%
Once Human currently has about 170× as many subreddit members as Soul's Remnant — 104,856 vs 617.
Twitch viewers
- Once Human
- 2.2kDown 29%
- Soul's Remnant
- —
Once Human currently has 2,234 live Twitch viewers; no comparable data is tracked for Soul's Remnant.
YouTube subscribers
- Once Human
- 325k
- Soul's Remnant
- 576Up 23%
Once Human currently has about 564× as many YouTube subscribers as Soul's Remnant — 325,000 vs 576.
How these estimates are made
Once Human
Once Human is estimated to have 49k – 170k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Soul's Remnant
Soul's Remnant is estimated to have 16k – 55k players a day. Around 29k – 74k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


