Head to head
Once Human vs Soul Guardians
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Once Human
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~313k | Up 6.2% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Soul Guardians
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~90 | Up 1.1% |
| August 2026 | ~89 | Down 3.3% |
| July 2026 | ~92 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Once Human
- 19.5kDown 30%
- Soul Guardians
- 9Down 18%
Once Human currently has about 2161× as many peak concurrent Steam players as Soul Guardians — 19,451 vs 9.
Discord members
- Once Human
- 821.7kUp 5.0%
- Soul Guardians
- 228
Once Human currently has about 3604× as many Discord members as Soul Guardians — 821,667 vs 228.
Reddit members
- Once Human
- 121.5kUp 13%
- Soul Guardians
- —
Once Human currently has 121,482 subreddit members; no comparable data is tracked for Soul Guardians.
Twitch viewers
- Once Human
- 3.5kDown 43%
- Soul Guardians
- —
Once Human currently has 3,545 live Twitch viewers; no comparable data is tracked for Soul Guardians.
YouTube subscribers
- Once Human
- 336kUp 2.8%
- Soul Guardians
- 7
Once Human currently has about 48000× as many YouTube subscribers as Soul Guardians — 336,000 vs 7.
How these estimates are made
Once Human
Once Human is estimated to have 66k – 230k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Soul Guardians
Soul Guardians is estimated to have 20 – 71 players a day. Around 11k – 28k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


