Head to head
Once Human vs Shop Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Windows
Categories
Player activity
Smoothed estimated players over time.
Once Human
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~311.8k | Up 5.8% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Shop Legends
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~311 | Up 0.3% |
| August 2026 | ~310 | |
| July 2026 | ~310 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Once Human
- 24.3kUp 48%
- Shop Legends
- 22Up 10%
Once Human currently has about 1105× as many peak concurrent Steam players as Shop Legends — 24,317 vs 22.
Discord members
- Once Human
- 798.1kUp 2.8%
- Shop Legends
- 1.2kDown 0.5%
Once Human currently has about 654× as many Discord members as Shop Legends — 798,114 vs 1,221.
Reddit members
- Once Human
- 111.5kUp 8.1%
- Shop Legends
- —
Once Human currently has 111,502 subreddit members; no comparable data is tracked for Shop Legends.
Twitch viewers
- Once Human
- 5.3kUp 19%
- Shop Legends
- —
Once Human currently has 5,333 live Twitch viewers; no comparable data is tracked for Shop Legends.
YouTube subscribers
- Once Human
- 331kUp 1.8%
- Shop Legends
- —
Once Human currently has 331,000 YouTube subscribers; no comparable data is tracked for Shop Legends.
How these estimates are made
Once Human
Once Human is estimated to have 71k – 250k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Shop Legends
Shop Legends is estimated to have 53 – 190 players a day. Around 8k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


