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Head to head

Once Human vs ScrewUp

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
August 2021 · 5 years ago

Daily players

74k – 260k
No population data

Estimated players

304.3kDown 7.5%
29Up 0.3%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Once HumanScrewUp

Once Human

Average monthly estimated players
MonthEstimated playersChange
September 2026~312.9kUp 6.2%
August 2026~294.7kUp 0.7%
July 2026~292.5k

ScrewUp

Average monthly estimated players
MonthEstimated playersChange
September 2026~29
August 2026~29
July 2026~29

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Once Human
21.6kUp 18%
ScrewUp
0

Once Human currently has 21,550 peak concurrent Steam players, while ScrewUp has 0.

Discord members

Once Human
818.5kUp 5.6%
ScrewUp

Once Human currently has 818,501 Discord members; no comparable data is tracked for ScrewUp.

Reddit members

Once Human
119.2kUp 14%
ScrewUp

Once Human currently has 119,192 subreddit members; no comparable data is tracked for ScrewUp.

Twitch viewers

Once Human
4.6kUp 101%
ScrewUp

Once Human currently has 4,640 live Twitch viewers; no comparable data is tracked for ScrewUp.

YouTube subscribers

Once Human
335kUp 3.1%
ScrewUp

Once Human currently has 335,000 YouTube subscribers; no comparable data is tracked for ScrewUp.

How these estimates are made

Once Human

Once Human is estimated to have 74k – 260k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

ScrewUp

ScrewUp is showing no measurable concurrent players on Steam. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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