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Head to head

Once Human vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
February 2018 · 9 years ago

Daily players

42k – 150k
340k – 1m

Estimated players

288.4kDown 2.6%
512.6kDown 14%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Once HumanRust

Once Human

Average monthly estimated players
MonthEstimated playersChange
August 2026~294.1kUp 0.5%
July 2026~292.5k

Rust

Average monthly estimated players
MonthEstimated playersChange
August 2026~551.2kUp 1.2%
July 2026~544.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Once Human
14.3kDown 26%
Rust
79.9kDown 49%

Rust currently has about 5.6× as many peak concurrent Steam players as Once Human — 79,886 vs 14,314.

Discord members

Once Human
775.5kDown 0.1%
Rust
803.3kUp 0.3%

Once Human and Rust are nearly even on Discord members — 775,537 vs 803,343.

Reddit members

Once Human
104.3kUp 0.9%
Rust
707.6k

Rust currently has about 6.8× as many subreddit members as Once Human — 707,613 vs 104,350.

Twitch viewers

Once Human
1.6kDown 44%
Rust
11.5kDown 96%

Rust currently has about 7.3× as many live Twitch viewers as Once Human — 11,519 vs 1,588.

YouTube subscribers

Once Human
325k
Rust
206k

Once Human currently has about 1.6× as many YouTube subscribers as Rust — 325,000 vs 206,000.

How these estimates are made

Once Human

Once Human is estimated to have 42k – 150k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rust

Rust is estimated to have 340k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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