Head to head
Once Human vs RiotZ
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Once Human
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~318.7k | Up 1.8% |
| September 2026 | ~313.1k | Up 6.3% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
RiotZ
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2 | |
| September 2026 | ~2 | |
| August 2026 | ~2 | Down 33% |
| July 2026 | ~3 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Once Human
- 17.7kDown 33%
- RiotZ
- 0
Once Human currently has 17,713 peak concurrent Steam players, while RiotZ has 0.
Discord members
- Once Human
- 827.8kUp 5.2%
- RiotZ
- —
Once Human currently has 827,807 Discord members; no comparable data is tracked for RiotZ.
Reddit members
- Once Human
- 128.6kUp 17%
- RiotZ
- —
Once Human currently has 128,621 subreddit members; no comparable data is tracked for RiotZ.
Twitch viewers
- Once Human
- 3.9kDown 24%
- RiotZ
- —
Once Human currently has 3,939 live Twitch viewers; no comparable data is tracked for RiotZ.
YouTube subscribers
- Once Human
- 337kUp 2.1%
- RiotZ
- —
Once Human currently has 337,000 YouTube subscribers; no comparable data is tracked for RiotZ.
How these estimates are made
Once Human
Once Human is estimated to have 54k – 190k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
RiotZ
RiotZ is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


