Head to head
New World: Aeternum vs Synced
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~95.9k | Up 0.5% |
| August 2026 | ~95.4k | Down 0.5% |
| July 2026 | ~95.9k | — |
Synced
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~893 | Up 1.0% |
| August 2026 | ~884 | Up 14% |
| July 2026 | ~774 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- New World: Aeternum
- 480Up 8.1%
- Synced
- 0
New World: Aeternum currently has 480 peak concurrent Steam players, while Synced has 0.
Discord members
- New World: Aeternum
- 67.5kDown 1.9%
- Synced
- 99Up 38%
New World: Aeternum currently has about 682× as many Discord members as Synced — 67,513 vs 99.
Reddit members
- New World: Aeternum
- 306k
- Synced
- 773
New World: Aeternum currently has about 396× as many subreddit members as Synced — 306,017 vs 773.
Twitch viewers
- New World: Aeternum
- 400Up 669%
- Synced
- 0Down 100%
New World: Aeternum currently has 400 live Twitch viewers, while Synced has 0.
YouTube subscribers
- New World: Aeternum
- 145kDown 0.7%
- Synced
- 2.9kDown 0.3%
New World: Aeternum currently has about 49× as many YouTube subscribers as Synced — 145,000 vs 2,930.
How these estimates are made
New World: Aeternum
New World: Aeternum is estimated to have 2k – 5k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Synced
Synced is showing no measurable concurrent players on Steam. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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