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Head to head

NeuroSlicers vs Runescape

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
January 2001 · 26 years ago

Daily players

No population data
8k – 26k

Estimated players

28
108kDown 1.0%

Available on

  • Windows
  • macOS
  • Linux
  • Browser
  • Windows
  • Android
  • macOS
  • Linux
  • iOS

Player activity

Smoothed estimated players over time.

NeuroSlicersRunescape

NeuroSlicers

Average monthly estimated players
MonthEstimated playersChange
August 2026~28
July 2026~28

Runescape

Average monthly estimated players
MonthEstimated playersChange
August 2026~108kUp 1.1%
July 2026~106.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

NeuroSlicers
282
Runescape
265kUp 0.4%

Runescape currently has about 940× as many YouTube subscribers as NeuroSlicers — 265,000 vs 282.

Steam concurrent players

NeuroSlicers
Runescape
3.8kUp 36%

Runescape currently has 3,818 peak concurrent Steam players; no comparable data is tracked for NeuroSlicers.

Discord members

NeuroSlicers
Runescape
126.3kUp 0.6%

Runescape currently has 126,255 Discord members; no comparable data is tracked for NeuroSlicers.

Reddit members

NeuroSlicers
Runescape
401.1kUp 0.2%

Runescape currently has 401,099 subreddit members; no comparable data is tracked for NeuroSlicers.

Twitch viewers

NeuroSlicers
Runescape
13.8kUp 877%

Runescape currently has 13,840 live Twitch viewers; no comparable data is tracked for NeuroSlicers.

How these estimates are made

NeuroSlicers

NeuroSlicers is estimated to have 2 – 1k players a day. Around 1k – 140k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runescape

Runescape is estimated to have 8k – 26k players a day. Around 460k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.