Head to head
Need for Speed: World vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Need for Speed: World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1 | Down 86% |
| September 2026 | ~7 | Up 250% |
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~39.8k | Up 4.8% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Need for Speed: World
- 0Down 100%
- The Crew 2
- 28Down 9.7%
Need for Speed: World currently has 0 live Twitch viewers, while The Crew 2 has 28.
Steam concurrent players
- Need for Speed: World
- —
- The Crew 2
- 344Down 37%
The Crew 2 currently has 344 peak concurrent Steam players; no comparable data is tracked for Need for Speed: World.
Discord members
- Need for Speed: World
- —
- The Crew 2
- 101.7kUp 0.1%
The Crew 2 currently has 101,730 Discord members; no comparable data is tracked for Need for Speed: World.
Reddit members
- Need for Speed: World
- —
- The Crew 2
- 22kUp 0.4%
The Crew 2 currently has 22,028 subreddit members; no comparable data is tracked for Need for Speed: World.
How these estimates are made
Need for Speed: World
Need for Speed: World is estimated to have 10 – 5k players a day. Around 10k – 930k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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