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Head to head

Naruto Online vs World of Warships

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2013 · 14 years ago
September 2015 · 11 years ago

Daily players

34 – 16k
30k – 110k

Estimated players

3Up 7.1%
95.5kUp 3.4%

Available on

  • Browser
  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Naruto OnlineWorld of Warships

Naruto Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~4
August 2026~4Down 20%
July 2026~5

World of Warships

Average monthly estimated players
MonthEstimated playersChange
September 2026~93.1kUp 2.0%
August 2026~91.2kUp 0.2%
July 2026~91k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Naruto Online
0Down 100%
World of Warships
1.6kDown 79%

Naruto Online currently has 0 live Twitch viewers, while World of Warships has 1,602.

Steam concurrent players

Naruto Online
World of Warships
8.1kDown 21%

World of Warships currently has 8,083 peak concurrent Steam players; no comparable data is tracked for Naruto Online.

Discord members

Naruto Online
World of Warships
215.2kUp 0.6%

World of Warships currently has 215,239 Discord members; no comparable data is tracked for Naruto Online.

Reddit members

Naruto Online
World of Warships
153.2kUp 0.5%

World of Warships currently has 153,207 subreddit members; no comparable data is tracked for Naruto Online.

How these estimates are made

Naruto Online

Naruto Online is estimated to have 34 – 16k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Warships

World of Warships is estimated to have 30k – 110k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.