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Head to head

Naruto Online vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2013 · 14 years ago
June 2018 · 8 years ago

Daily players

34 – 16k
1k – 5k

Estimated players

3Up 7.1%
39.5k

Available on

  • Browser
  • Windows
  • PlayStation
  • Windows
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Naruto OnlineThe Crew 2

Naruto Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~4
August 2026~4Down 20%
July 2026~5

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.8kUp 1.7%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Naruto Online
0Down 100%
The Crew 2
11Down 79%

Naruto Online currently has 0 live Twitch viewers, while The Crew 2 has 11.

Steam concurrent players

Naruto Online
The Crew 2
473Down 18%

The Crew 2 currently has 473 peak concurrent Steam players; no comparable data is tracked for Naruto Online.

Discord members

Naruto Online
The Crew 2
101.6kDown 0.4%

The Crew 2 currently has 101,588 Discord members; no comparable data is tracked for Naruto Online.

Reddit members

Naruto Online
The Crew 2
21.9kUp 0.2%

The Crew 2 currently has 21,939 subreddit members; no comparable data is tracked for Naruto Online.

How these estimates are made

Naruto Online

Naruto Online is estimated to have 34 – 16k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.