Head to head
Mystina: Remaster Online vs World of Rune

Mystina: Remaster Online
~5.7k daily · 4.1k – 7.9k
Last measured Nov 10, 2026

World of Rune
~210 daily · 49 – 630
Last measured Nov 10, 2026
VerdictMystina: Remaster Online has ~27× World of Rune's daily players (~5.7k vs ~210, as of Nov 10, 2026). World of Rune's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Windows
Perspectives
Developers
Publishers
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Steam concurrent players
- Mystina: Remaster Online
- 1.3kUp 18% past week
- World of Rune
- 1
Mystina: Remaster Online currently has about 1337× as many peak concurrent Steam players as World of Rune — 1,337 vs 1.
Discord members
- Mystina: Remaster Online
- 2.6k
- World of Rune
- 12.6k
World of Rune currently has about 4.8× as many Discord members as Mystina: Remaster Online — 12,576 vs 2,639.
How these estimates are made
Mystina: Remaster Online
We estimate that about 5,700 people play Mystina: Remaster Online on a typical day (most likely between 4,100 and 7,900), based on data from Nov 10, 2026. Around 32,000 accounts (between 11,000 and 74,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
World of Rune
We estimate that about 210 people play World of Rune on a typical day (most likely between 49 and 630), based on data from Nov 10, 2026. Around 50,000 accounts (between 17,000 and 120,000) have played it at some point. World of Rune is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
