Head to head
Mystina: Remaster Online vs Titan Revenge

Mystina: Remaster Online
~6.5k daily · 4.7k – 9.1k
Last measured Nov 8, 2026

Titan Revenge
~180 daily · 42 – 540
Last measured Nov 8, 2026
VerdictMystina: Remaster Online has ~36× Titan Revenge's daily players (~6.5k vs ~180, as of Nov 8, 2026). Titan Revenge's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Windows
Perspectives
Developers
Publishers
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Steam concurrent players
- Mystina: Remaster Online
- 1.1k
- Titan Revenge
- 3
Mystina: Remaster Online currently has about 369× as many peak concurrent Steam players as Titan Revenge — 1,107 vs 3.
Discord members
- Mystina: Remaster Online
- 2.6k
- Titan Revenge
- 12.6k
Titan Revenge currently has about 4.8× as many Discord members as Mystina: Remaster Online — 12,579 vs 2,636.
How these estimates are made
Mystina: Remaster Online
We estimate that about 6,500 people play Mystina: Remaster Online on a typical day (most likely between 4,700 and 9,100), based on data from Nov 8, 2026. Around 34,000 accounts (between 12,000 and 79,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Titan Revenge
We estimate that about 180 people play Titan Revenge on a typical day (most likely between 42 and 540), based on data from Nov 8, 2026. Around 44,000 accounts (between 15,000 and 100,000) have played it at some point. Titan Revenge is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
