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Head to head

Mortal Online vs Star Stable

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2015 · 11 years ago
December 2012 · 14 years ago

Daily players

13 – 44
110 – 49k

Estimated players

829
46.8kUp 0.3%

Available on

  • Windows
  • Windows
  • macOS
  • Android
  • iOS

Publishers

—

Player activity

Smoothed estimated players over time.

Mortal OnlineStar Stable

Mortal Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~829
September 2026~829Up 0.2%
August 2026~827Up 20%
July 2026~688—

Star Stable

Average monthly estimated players
MonthEstimated playersChange
October 2026~46.7kUp 0.4%
September 2026~46.5kUp 0.5%
August 2026~46.3kUp 0.4%
July 2026~46.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mortal Online
4
Star Stable
—

Mortal Online currently has 4 peak concurrent Steam players; no comparable data is tracked for Star Stable.

Reddit members

Mortal Online
5.3k
Star Stable
51.9kUp 2.0%

Star Stable currently has about 9.8× as many subreddit members as Mortal Online — 51,915 vs 5,300.

Twitch viewers

Mortal Online
0
Star Stable
21

Mortal Online currently has 0 live Twitch viewers, while Star Stable has 21.

YouTube subscribers

Mortal Online
—
Star Stable
381kUp 0.5%

Star Stable currently has 381,000 YouTube subscribers; no comparable data is tracked for Mortal Online.

How these estimates are made

Mortal Online

Mortal Online is estimated to have 13 – 44 players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Star Stable

Star Stable is estimated to have 110 – 49k players a day. Around 35k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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