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Head to head

Mope.io vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2016 · 10 years ago
July 2026 · 4 months ago

Daily players

20 – 9k
140k – 490k

Estimated players

9.9kUp 3.1%
335.3kUp 3.0%

Available on

  • Browser
  • Android
  • iOS
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

Mope.ioPalworld

Mope.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~9.8kUp 0.7%
September 2026~9.8kUp 0.2%
August 2026~9.7kDown 0.4%
July 2026~9.8k—

Palworld

Average monthly estimated players
MonthEstimated playersChange
October 2026~332.1kDown 5.6%
September 2026~352kDown 21%
August 2026~446.2kDown 7.6%
July 2026~483.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Mope.io
19.3kUp 0.9%
Palworld
314kDown 0.8%

Palworld currently has about 16× as many Discord members as Mope.io — 313,986 vs 19,299.

Reddit members

Mope.io
52.8k
Palworld
907kUp 0.6%

Palworld currently has about 17× as many subreddit members as Mope.io — 907,022 vs 52,799.

Twitch viewers

Mope.io
1
Palworld
485Down 85%

Palworld currently has about 485× as many live Twitch viewers as Mope.io — 485 vs 1.

Steam concurrent players

Mope.io
—
Palworld
56.1kDown 14%

Palworld currently has 56,091 peak concurrent Steam players; no comparable data is tracked for Mope.io.

YouTube subscribers

Mope.io
—
Palworld
614k

Palworld currently has 614,000 YouTube subscribers; no comparable data is tracked for Mope.io.

How these estimates are made

Mope.io

Mope.io is estimated to have 20 – 9k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palworld

Palworld is estimated to have 140k – 490k players a day. Around 6m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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