Head to head
Mope.io vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- iOS
- Windows
- Xbox
- macOS
- PlayStation
Player activity
Smoothed estimated players over time.
Mope.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~9.8k | Up 0.7% |
| September 2026 | ~9.8k | Up 0.2% |
| August 2026 | ~9.7k | Down 0.4% |
| July 2026 | ~9.8k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~332.1k | Down 5.6% |
| September 2026 | ~352k | Down 21% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Mope.io
- 19.3kUp 0.9%
- Palworld
- 314kDown 0.8%
Palworld currently has about 16× as many Discord members as Mope.io — 313,986 vs 19,299.
Reddit members
- Mope.io
- 52.8k
- Palworld
- 907kUp 0.6%
Palworld currently has about 17× as many subreddit members as Mope.io — 907,022 vs 52,799.
Twitch viewers
- Mope.io
- 1
- Palworld
- 485Down 85%
Palworld currently has about 485× as many live Twitch viewers as Mope.io — 485 vs 1.
Steam concurrent players
- Mope.io
- —
- Palworld
- 56.1kDown 14%
Palworld currently has 56,091 peak concurrent Steam players; no comparable data is tracked for Mope.io.
YouTube subscribers
- Mope.io
- —
- Palworld
- 614k
Palworld currently has 614,000 YouTube subscribers; no comparable data is tracked for Mope.io.
How these estimates are made
Mope.io
Mope.io is estimated to have 20 – 9k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Palworld
Palworld is estimated to have 140k – 490k players a day. Around 6m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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