Head to head
Moonfrost vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Moonfrost
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.3k | Up 0.5% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Moonfrost
- 0
- The Elder Scrolls Online
- 697Down 31%
Moonfrost currently has 0 live Twitch viewers, while The Elder Scrolls Online has 697.
YouTube subscribers
- Moonfrost
- 12
- The Elder Scrolls Online
- —
Moonfrost currently has 12 YouTube subscribers; no comparable data is tracked for The Elder Scrolls Online.
Steam concurrent players
- Moonfrost
- —
- The Elder Scrolls Online
- 8.4kDown 42%
The Elder Scrolls Online currently has 8,390 peak concurrent Steam players; no comparable data is tracked for Moonfrost.
Discord members
- Moonfrost
- —
- The Elder Scrolls Online
- 61.9kUp 0.4%
The Elder Scrolls Online currently has 61,872 Discord members; no comparable data is tracked for Moonfrost.
Reddit members
- Moonfrost
- —
- The Elder Scrolls Online
- 504.6kUp 0.1%
The Elder Scrolls Online currently has 504,586 subreddit members; no comparable data is tracked for Moonfrost.
How these estimates are made
Moonfrost
Moonfrost is estimated to have 0 – 150 players a day. Around 200 – 26k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 30k – 110k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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